Shaun Temby
Shaun has over two decades of expertise in commercial disputes, competition, and consumer law and provides strategic legal solutions to franchising and consumer markets clients.
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Over the past year, following Australia’s world-first minimum‑age regime for social media for children under the age of 16, several United States courts have held social media platforms (such as Meta) liable for the ‘addictive’ design features of their platforms. These cases evidence an evolving relationship between social media companies and their customers and are likely to encourage copycat litigation beyond the United States.
In Australia, a class action against Meta has recently been filed relying on domestic product liability and consumer protection frameworks, alleging Facebook and Instagram are addictive by design, and expose children and teen users to harmful content, with a second class action anticipated to be filed in January 2027. These proceedings raise novel questions around the possible application of Australia’s consumer protection regime to digital platforms and their products.
During 2026, US enforcement actions, judgments and settlements have placed increasing scrutiny on features alleged to encourage compulsive use by children and teenagers. Notably:
While these settlements do not constitute judicial findings of liability, the broader litigation landscape raises the question: could similar theories of liability apply under existing Australian law?
A number of principal issues arise under the ACL: how platforms are characterised, whether allegedly addictive design could constitute a safety defect, and whether safety representations provide an alternative basis for a claim.
A threshold question is whether a social media platform falls within the ACL’s definition of ‘goods’, and the question is less settled than it may first appear. The ACL defines ‘goods’ to include computer software, and in an ACCC action against Valve Corporation the Federal Court accepted that software supplied by electronic download could constitute goods for ACL purposes. On one view, a social media application, downloaded and installed on a device, falls squarely within that definition.
However, the contrary view is the Valve decision concerned video games distributed as discrete, downloadable copies. A social media platform is better described as an ongoing, server-side service: the client application is a thin interface to remotely hosted content and other features the user has no control over. On that analysis, a platform is a ‘service’, or at best a mixed supply in which the service element predominates.
The distinction between goods and services is significant, as the ACL’s consumer guarantee regime has different protections for consumers for goods and services. The guarantees in respect of services impose a different, and generally less demanding standard, and there is no services analogue at all to the safety defect regime.
Parts 3-5 of the ACL establish a regime of strict liability for manufacturers of goods that have a ‘safety defect’ and provides that individuals who suffer injuries caused by such goods may seek compensation. The ACL defines a ‘safety defect’ as existing where the safety of goods is ‘not such as persons generally are entitled to expect.’ This is an objective standard, assessed by reference to general community expectations rather than the supplier’s expectations.
The assessment takes into account matters including marketing, instructions and warnings, reasonably expected use and the time of supply. For social media platforms, this test raises several questions:
How have platforms been marketed to users, particularly younger users? If platforms have been represented as safe, educational, or suitable for adolescents, those representations will inform the level of safety consumers are entitled to expect.
Have platforms provided adequate warnings about the risks of compulsive use, the addictive qualities of engagement-maximising features and the potential mental health consequences of platform use?
Prolonged and intensive use is not merely foreseeable: it is the intended outcome of engagement-maximising design features. An Australian court may hold that a platform designed to maximise time-on-platform cannot rely on the defence that excessive use was not a reasonably expected use of the product.
The continuously evolving nature of digital platforms complicates the application of a time-of-supply test. Unlike a physical product that is manufactured and sold at a fixed point in time, a social media platform is updated through software releases, algorithm changes, and feature deployments on an ongoing basis. Each update may constitute a new ‘supply’ for the purposes of the ACL – which will pose a challenge for claimants.
The risk for platforms under this head of claim is genuine, but liability is not inevitable. In particular:
A failure to provide adequate warnings about known risks is a well-established basis for product liability under the ACL. If a social media platform operator is aware (or ought reasonably to be aware) its platform’s design features contribute to compulsive use, anxiety, depression or other mental health harms, the failure to disclose those risks to users (and, in the case of minors, to their parents or guardians) may constitute a safety defect under the ACL. The publicly available ‘whistleblower’ information (in the case of Meta) is likely to be significant despite challenges to the relevance and reliability of that material. If claimants establish an operator held internal research documenting its product’s mental health risks but failed to warn users, that failure may be difficult to defend.
The ACL’s consumer guarantee regime imposes statutory guarantees that goods supplied to consumers will be of acceptable quality and reasonably fit for any disclosed purpose. If a social media platform is characterised as a ‘good’, these guarantees will apply. Relevantly (assuming social media platforms are a good):
If the supply is instead characterised as a service, the applicable guarantees require services to be provided with due care and skill and to be reasonably fit for a disclosed purpose.
The ACL prohibits conduct in trade or commerce that is misleading or deceptive, or likely to mislead or deceive. This provision may be engaged where an operator’s representations about its platform’s safety, suitability or benefits are false, inaccurate or incomplete. For example, marketing a platform as safe for teenagers while internal research shows harm to teen mental health could constitute misleading or deceptive conduct. Similarly, representations about the effectiveness of safety features, parental controls or age-gating mechanisms that are inadequate could expose the operator to liability. A misleading or deceptive conduct claim also avoids the goods-or-services question and does not require proof of a safety defect.
On the other hand, broad statements of corporate aspiration may amount to non-actionable ‘puffery’ and statements of opinion or future intention also require careful consideration, including whether the operator had reasonable grounds for them when made.
For businesses operating social media platforms in Australia, scrutiny of platform design is likely to increase. The immediate question is how to respond to the consumer claims now emerging and those being investigated by class action firms.
For claimants, the legal framework is already in place and the US evidence is now a matter of public record. Australia’s under-16 ban also arguably signals public policy concerns about risks to children. However, the obstacles should not be understated: characterisation, the application of traditional safety concepts to psychological harm, statutory defences and, above all, causation each present substantial difficulties. No Australian court has yet considered these questions.
Whether the product liability theory ultimately succeeds in Australia remains open. With Australian proceedings now underway, the focus is shifting from whether these claims will be tested to how Australian courts will apply the existing consumer protection framework.
As digital platforms face increasing scrutiny under Australian consumer law, businesses should consider how emerging claims could affect their risk profile. Learn more about how our Dispute Resolution & Litigation team can assist with complex disputes, class actions and regulatory litigation.
[1] New Mexico Department of Justice Wins Landmark Verdict Against Meta - New Mexico Department of Justice; Court Orders Meta to Pay $942 Million and Overhaul Protections for Children on Facebook and Instagram in Landmark New Mexico Ruling - New Mexico Department of Justice
[2] Jury reaches verdict in blockbuster Meta, YouTube social media trial
[3] Meta Settles a School District’s Social Media Addiction Lawsuit - The New York Times; Google's YouTube settles social media addiction lawsuit brought by Florida teen | Fox Business
Shaun has over two decades of expertise in commercial disputes, competition, and consumer law and provides strategic legal solutions to franchising and consumer markets clients.
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